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Init: Adding ./basev/common/basepak.pk3 Init: adding .\basev\strife/strife1.wad Init: adding .\basev\strife/voices.wad Init: Adding ./basev/strife/basepak.pk3 Init: Strife textures detected Init: Strife textures detected Init: Winsock TCP/IP Initialised DevNet: TCP/IP address INADDR_ANY Parsing Importing packages Parsing Importing packages Parsing Importing packages Defining constants Defining structs Defining classes Defining struct members Defining class members Emiting classes Defining constants Defining structs Defining classes Defining struct members Defining class members Emiting classes Parsing Importing packages Defining constants Defining structs Defining classes Defining struct members Defining class members Emiting classes Defining constants Defining structs Defining classes Defining struct members Defining class members Emiting classes Init: Parsing DECORATE definition files Init: Processing DECORATE scripts Log: Unsupported flag oldradiusdmg in BossBrain Log: Unsupported flag fixmapthingpos in KlaxonWarningLight Init: Post-procesing Parsing Importing packages Defining constants Defining structs Defining classes Defining struct members Defining class members Emiting classes Init: Selected DirectSound sound device Init: ====================================== Init: Initialising DirectSound driver. Init: Selected Windows multimedia system midi device Init: Selected Windows CD audio device Dev: CDAudio: drive not ready Init: CDAudio_Init: No CD in player. Init: CD Audio Initialised Init: No HW channels available Init: Using 8 sound buffers Init: Selected Win32 OpenGL rasteriser device Init: Parsing effect defs Init: No such sprite alco Init: No such sprite alco Log: Executing startup.vs Log: Executing default.cfg Log: Executing config.cfg Log: Can't find autoexec.cfg Init: Stencil buffer available Init: Swap control extension found. Log: 1600x1200x32. Init: GL_VENDOR: ATI Technologies Inc. Init: GL_RENDERER: ATI Radeon HD 4800 Series Init: GL_VERSION: 3.2.9704 Compatibility Profile Context Init: GL_EXTENSIONS: Init: - GL_AMDX_name_gen_delete Init: - GL_AMDX_vertex_shader_tessellator Init: - GL_AMD_draw_buffers_blend Init: - GL_AMD_performance_monitor Init: - GL_AMD_seamless_cubemap_per_texture Init: - GL_AMD_shader_stencil_export Init: - GL_AMD_texture_cube_map_array Init: - GL_AMD_texture_texture4 Init: - GL_AMD_vertex_shader_tessellator Init: - GL_ARB_color_buffer_float Init: - GL_ARB_copy_buffer Init: - GL_ARB_depth_buffer_float Init: - GL_ARB_depth_clamp Init: - GL_ARB_depth_texture Init: - GL_ARB_draw_buffers Init: - GL_ARB_draw_buffers_blend Init: - GL_ARB_draw_elements_base_vertex Init: - GL_ARB_draw_instanced Init: - GL_ARB_fragment_coord_conventions Init: - GL_ARB_fragment_program Init: - GL_ARB_fragment_program_shadow Init: - GL_ARB_fragment_shader Init: - GL_ARB_framebuffer_object Init: - GL_ARB_framebuffer_sRGB Init: - GL_ARB_geometry_shader4 Init: - GL_ARB_half_float_pixel Init: - GL_ARB_half_float_vertex Init: - GL_ARB_imaging Init: - GL_ARB_instanced_arrays Init: - GL_ARB_map_buffer_range Init: - GL_ARB_multisample Init: - GL_ARB_multitexture Init: - GL_ARB_occlusion_query Init: - GL_ARB_pixel_buffer_object Init: - GL_ARB_point_parameters Init: - GL_ARB_point_sprite Init: - GL_ARB_provoking_vertex Init: - GL_ARB_seamless_cube_map Init: - GL_ARB_shader_objects Init: - GL_ARB_shader_texture_lod Init: - GL_ARB_shading_language_100 Init: - GL_ARB_shadow Init: - GL_ARB_shadow_ambient Init: - GL_ARB_sync Init: - GL_ARB_texture_border_clamp Init: - GL_ARB_texture_buffer_object Init: - GL_ARB_texture_compression Init: - GL_ARB_texture_compression_rgtc Init: - GL_ARB_texture_cube_map Init: - GL_ARB_texture_cube_map_array Init: - GL_ARB_texture_env_add Init: - GL_ARB_texture_env_combine Init: - GL_ARB_texture_env_crossbar Init: - GL_ARB_texture_env_dot3 Init: - GL_ARB_texture_float Init: - GL_ARB_texture_mirrored_repeat Init: - GL_ARB_texture_multisample Init: - GL_ARB_texture_non_power_of_two Init: - GL_ARB_texture_query_lod Init: - GL_ARB_texture_rectangle Init: - GL_ARB_texture_rg Init: - GL_ARB_texture_snorm Init: - GL_ARB_transpose_matrix Init: - GL_ARB_uniform_buffer_object Init: - GL_ARB_vertex_array_bgra Init: - GL_ARB_vertex_array_object Init: - GL_ARB_vertex_buffer_object Init: - GL_ARB_vertex_program Init: - GL_ARB_vertex_shader Init: - GL_ARB_window_pos Init: - GL_ATI_draw_buffers Init: - GL_ATI_envmap_bumpmap Init: - GL_ATI_fragment_shader Init: - GL_ATI_meminfo Init: - GL_ATI_separate_stencil Init: - GL_ATI_texture_compression_3dc Init: - GL_ATI_texture_env_combine3 Init: - GL_ATI_texture_float Init: - GL_ATI_texture_mirror_once Init: - GL_EXT_abgr Init: - GL_EXT_bgra Init: - GL_EXT_bindable_uniform Init: - GL_EXT_blend_color Init: - GL_EXT_blend_equation_separate Init: - GL_EXT_blend_func_separate Init: - GL_EXT_blend_minmax Init: - GL_EXT_blend_subtract Init: - GL_EXT_compiled_vertex_array Init: - GL_EXT_copy_buffer Init: - GL_EXT_copy_texture Init: - GL_EXT_draw_buffers2 Init: - GL_EXT_draw_instanced Init: - GL_EXT_draw_range_elements Init: - GL_EXT_fog_coord Init: - GL_EXT_framebuffer_blit Init: - GL_EXT_framebuffer_multisample Init: - GL_EXT_framebuffer_object Init: - GL_EXT_framebuffer_sRGB Init: - GL_EXT_geometry_shader4 Init: - GL_EXT_gpu_program_parameters Init: - GL_EXT_gpu_shader4 Init: - GL_EXT_histogram Init: - GL_EXT_multi_draw_arrays Init: - GL_EXT_packed_depth_stencil Init: - GL_EXT_packed_float Init: - GL_EXT_packed_pixels Init: - GL_EXT_pixel_buffer_object Init: - GL_EXT_point_parameters Init: - GL_EXT_provoking_vertex Init: - GL_EXT_rescale_normal Init: - GL_EXT_secondary_color Init: - GL_EXT_separate_specular_color Init: - GL_EXT_shadow_funcs Init: - GL_EXT_stencil_wrap Init: - GL_EXT_subtexture Init: - GL_EXT_texgen_reflection Init: - GL_EXT_texture3D Init: - GL_EXT_texture_array Init: - GL_EXT_texture_buffer_object Init: - GL_EXT_texture_buffer_object_rgb32 Init: - GL_EXT_texture_compression_latc Init: - GL_EXT_texture_compression_rgtc Init: - GL_EXT_texture_compression_s3tc Init: - GL_EXT_texture_cube_map Init: - GL_EXT_texture_edge_clamp Init: - GL_EXT_texture_env_add Init: - GL_EXT_texture_env_combine Init: - GL_EXT_texture_env_dot3 Init: - GL_EXT_texture_filter_anisotropic Init: - GL_EXT_texture_integer Init: - GL_EXT_texture_lod Init: - GL_EXT_texture_lod_bias Init: - GL_EXT_texture_mirror_clamp Init: - GL_EXT_texture_object Init: - GL_EXT_texture_rectangle Init: - GL_EXT_texture_sRGB Init: - GL_EXT_texture_shared_exponent Init: - GL_EXT_texture_snorm Init: - GL_EXT_texture_swizzle Init: - GL_EXT_timer_query Init: - GL_EXT_transform_feedback Init: - GL_EXT_vertex_array Init: - GL_EXT_vertex_array_bgra Init: - GL_IBM_texture_mirrored_repeat Init: - GL_KTX_buffer_region Init: - GL_NV_blend_square Init: - GL_NV_conditional_render Init: - GL_NV_copy_depth_to_color Init: - GL_NV_explicit_multisample Init: - GL_NV_primitive_restart Init: - GL_NV_texgen_reflection Init: - GL_SGIS_generate_mipmap Init: - GL_SGIS_texture_edge_clamp Init: - GL_SGIS_texture_lod Init: - GL_SUN_multi_draw_arrays Init: - GL_WIN_swap_hint Init: - WGL_EXT_swap_control Init: Maximum texture size: 8192 Init: Found GL_ARB_multitexture... Init: Multitexture extensions found. Log: Max texture units: 8 Init: Max anisotropy 16.000000 Init: Clamp to edge extension found. Init: Found GL_ARB_vertex_shader, GL_ARB_fragment_shader... Init: Shader extensions found. Init: Shading language version: 1.50 Init: Max texture image units: 16 Init: Max vertex uniform components: 1024 Init: Max varying floats: 64 Init: Max vertex attribs: 16 Init: Max fragment uniform components: 1024 Init: Found OpenGL 2.0 separate stencil methods Init: Found GL_ARB_depth_clamp... Init: Found GL_EXT_stencil_wrap... Init: Found GL_ARB_vertex_buffer_object... Init: Vertex buffer object extensions found. Init: Found GL_EXT_draw_range_elements... Init: Draw range elements extensions found. Dev: Spawning server map02 Log: GB: Map goes from (-1088,2176) to (5272,10488) Log: GB: Creating Segs... Dev: Server spawned Log: --------------------------------------- Log: AREA 2: town Log: Dev: 0 subdivides Dev: 0 seg subdivides Dev: 0k light mem Dev: Client level loaded Log: You picked up the Medical kit. Log: You picked up the clip of bullets. Log: You picked up the clip of bullets. Log: You picked up the clip of bullets. Log: You picked up the clip of bullets. Log: You picked up the clip of bullets. Log: You picked up the Medical kit. Log: <--------------------------------> Log: You don't have the key Log: <--------------------------------> Dev: Spawning server map01 Log: GB: Map goes from (656,4472) to (3600,6232) Log: GB: Creating Segs... Dev: Server spawned Log: --------------------------------------- Log: AREA 1: sanctuary Log: Dev: 0 subdivides Dev: 0 seg subdivides Dev: 0k light mem Dev: Client level loaded Log: - VMMSystemMidiDevice::Stop Log: - VAudio::PlaySong Log: - VAudio::CmdMusic Log: - COMMAND Music Log: - VCommand::ExecuteString Log: - VCmdBuf::Exec Log: - Host_Frame Log: Doing C_Shutdown Log: Doing CL_Shutdown Log: PLAYER left the game Log: Doing SV_Shutdown Log: Doing delete GNet Log: Doing delete GInput Log: Doing V_Shutdown Log: Doing delete GAudio Log: Doing T_Shutdown Log: Doing Sys_Shutdown Log: Doing delete GSoundManager Log: Doing R_ShutdownTexture Log: Doing R_ShutdownData Log: Doing VCommand::Shutdown Log: Doing VCvar::Shutdown Log: Doing ShutdownMapInfo Log: Doing FL_Shutdown Log: Doing W_Shutdown Log: Doing GLanguage.FreeData Log: Doing ShutdownDecorate Log: Doing VObject::StaticExit Log: Doing VName::StaticExit Uninitialised: Doing Z_Shutdown ERROR: Segmentation Violation
casbreuk
casbreuk
Firebrand
casbreuk